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        <dc:date>2024-02-27T12:33:12+02:00</dc:date>
        <title>3D Rasterization: A Bridge between Rasterization and Ray Casting</title>
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        <description>T. Davidovic, Thomas Engelhardt, I. Georgiev, P. Slusallek, and C. Dachsbacher

Presented at 38th Graphics Interface 2012 (GI2012)

[Paraboloid]
[Latlong]
[3D Rasterized]
[No culling]
[Culled]

[[bib]]
[[paper]]
[[presentation]]

Abstract: Ray tracing and rasterization have long been considered as two fundamentally different approaches to rendering images of 3D scenes, although they compute the same results for primary rays. Rasterization projects every triangle onto the image plane and enumerat…</description>
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