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school:davidovic_s2012:davidovic_s2012 [2012/10/11 13:49] (current)
tomasd created
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 +====== Progressive Lightcuts for GPU ======
  
 +**T. Davidovic**, [[https://graphics.cg.uni-saarland.de/iliyan-georgiev/|I. Georgiev]], and [[http://graphics.cs.uni-saarland.de/slusallek/|P. Slusallek]]
 +
 +Talk at [[http://s2012.siggraph.org/|Siggraph 2012]]
 +
 +{{:school:davidovic_s2012:lcc20.png?160|Image}}
 +{{:school:davidovic_s2012:lcc20_cutsize.png?160|Cutsize}}
 +{{:school:davidovic_s2012:lcc20_stats.png?160|DfsVsFull}}
 +
 +[{{school:davidovic_s2012:davidovic_s2012.bib|bib}}]
 +[{{school:davidovic_s2012:davidovic_s2012.pdf|abstract}}]
 +[{{school:davidovic_s2012:davidovic_s2012.pptx|presentation}}]
 +
 +**Abstract**: Lightcuts [[http://www.cs.cornell.edu/~kb/projects/lightcuts/index.htm|Walter et al. 2005]] is an attractive rendering algorithm that efficiently handles complex lighting by adaptively approximating the illumination at a point using clusters of virtual point light (VPL) sources. Two of its limitations are the infinite amount of
 +memory required for variance convergence and the bias introduced by VPL contribution clamping. We present a consistent progressive Lightcuts variant, which converges to the correct solution with a bounded memory footprint. This is essential for high quality rendering, especially considering the tight memory budget on the GPU.
school/davidovic_s2012/davidovic_s2012.txt · Last modified: 2012/10/11 13:49 by tomasd
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